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IActiveScript

 

Provides the methods necessary to initialize the scripting engine. The scripting engine must implement the IActiveScript interface.

Method

Description

IActiveScript::SetScriptSite 

Informs the scripting engine of the IActiveScriptSite site provided by the host.

IActiveScript::GetScriptSite 

Retrieves the site object associated with the Windows Script engine.

IActiveScript::SetScriptState 

Places the scripting engine into the specified state.

IActiveScript::GetScriptState 

Retrieves the current state of the scripting engine.

IActiveScript::Close 

Causes the scripting engine to abandon any currently loaded script, lose its state, and release any interface pointers it has to other objects, thus entering a closed state.

IActiveScript::AddNamedItem 

Adds the name of a root-level item to the scripting engine's namespace.

IActiveScript::AddTypeLib 

Adds a type library to the namespace for the script.

IActiveScript::GetScriptDispatch 

Retrieves the IDispatch interface for the running script.

IActiveScript::GetCurrentScriptThreadID 

Retrieves a scripting-engine-defined identifier for the currently executing thread.

IActiveScript::GetScriptThreadID 

Retrieves a scripting-engine-defined identifier for the thread associated with the given Microsoft Win32 thread.

IActiveScript::GetScriptThreadState 

Retrieves the current state of a script thread.

IActiveScript::InterruptScriptThread 

Interrupts the execution of a running script thread.

IActiveScript::Clone 

Clones the current scripting engine (minus any current execution state), returning a loaded scripting engine that has no site in the current thread.


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