Provides the methods necessary to initialize the scripting engine. The scripting engine must implement the IActiveScript interface.
Method | Description |
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Informs the scripting engine of the IActiveScriptSite site provided by the host. | |
Retrieves the site object associated with the Windows Script engine. | |
Places the scripting engine into the specified state. | |
Retrieves the current state of the scripting engine. | |
Causes the scripting engine to abandon any currently loaded script, lose its state, and release any interface pointers it has to other objects, thus entering a closed state. | |
Adds the name of a root-level item to the scripting engine's namespace. | |
Adds a type library to the namespace for the script. | |
Retrieves the IDispatch interface for the running script. | |
Retrieves a scripting-engine-defined identifier for the currently executing thread. | |
Retrieves a scripting-engine-defined identifier for the thread associated with the given Microsoft Win32 thread. | |
Retrieves the current state of a script thread. | |
Interrupts the execution of a running script thread. | |
Clones the current scripting engine (minus any current execution state), returning a loaded scripting engine that has no site in the current thread. |