Specifies the state of a scripting engine. This enumeration is used by the IActiveScript::GetScriptState , IActiveScript::SetScriptState , and IActiveScriptSite::OnStateChange methods.
typedef enum tagSCRIPTSTATE { SCRIPTSTATE_UNINITIALIZED = 0, SCRIPTSTATE_INITIALIZED = 5, SCRIPTSTATE_STARTED = 1, SCRIPTSTATE_CONNECTED = 2, SCRIPTSTATE_DISCONNECTED = 3, SCRIPTSTATE_CLOSED = 4 } SCRIPTSTATE;
SCRIPTSTATE_UNINITIALIZED | Script has just been created, but has not yet been initialized using an IPersist* interface and IActiveScript::SetScriptSite . |
SCRIPTSTATE_INITIALIZED | Script has been initialized, but is not running (connecting to other objects or sinking events) or executing any code. Code can be queried for execution by calling the IActiveScriptParse::ParseScriptText method. |
SCRIPTSTATE_STARTED | Script can execute code, but is not yet sinking the events of objects added by the IActiveScript::AddNamedItem method. |
SCRIPTSTATE_CONNECTED | Script is loaded and connected for sinking events. |
SCRIPTSTATE_DISCONNECTED | Script is loaded and has a run-time execution state, but is temporarily disconnected from sinking events. |
SCRIPTSTATE_CLOSED | Script has been closed. The scripting engine no longer works and returns errors for most methods. |